IT CAN BE DONE! Hello Deesciples! It's been a bit since I did my last painting guide, but I am here to finally show you how I do my second most requested color. With the new revamped Defenders affiliation stealing my attention, I knew it was time to paint something new. Everyone who knows me... Continue Reading →
Ministravaganza Day 1 – Opening Ceremonies, Road Map for MCP, Reveals, Squeals and a Dracula
Opening Ceremony: This was a big year for AMG, Launching Star Wars: Shatterpoint, The Atomic Mass Discord (which you can join here), and making the rounds in person at conventions this year. Simone Elliot and Will Shick introduced everything that will be happening over the next two days with Ministravaganza, which will focus on the... Continue Reading →
Imperium Maledictum- Impressions after Playing
No, you need to cut the red wire! Welcome back to the grim darkness of the 41st millennium in Imperium Maledictum! We got to play a game with our highest tier Patrons and it was a blast! To hear my thoughts on my first read of the book, check out the blog post here. Today's... Continue Reading →
Dr.DDevil: Painting Jeans Without Fear
Here we are again Deesciples. Another model and another tutorial for your consumption! I am here to FEED YOU CONTENT! Today, we are going to cover how to paint jeans. I admit, I am actually surprised how little is out there on how to paint such a common piece of clothing in today's society. It... Continue Reading →
WFRP Core Book Skills Part 2
Welcome back to our deep-dive into the Skills of Warhammer Fantasy Roleplay! Last post, I went over the first half of the Skills, starting with Basic. Today I'll look at the rest of the Basic and all of the Advanced Skills. I like to focus on how each Skill can inform roleplay and characterization of... Continue Reading →
WFRP 4th Core Book- Skills
How We Do What We Do After Careers, Skills and Talents are the next chapter. For this entry though, I'm going to focus on the Skills half (and half of those, to be precice), as this chapter is beefy! To start, let's discuss just what Skills are, and why they're arguably the most important thing... Continue Reading →
WFRP 4th Core Book: Warrior Class of Careers
A roleplaying game has combat, at least a fantasy one does, so you'll probably want someone in your party that knows how to swing a sword. While not every Career in WFRP is good at combat, that's what this Class of Careers are for- the Warriors! From basic fighters to Old World classics like the... Continue Reading →
From Public Gaming Anxiety to Catching a “Competitive Itch”
As an introverted “non-gamer”, the thought of going to a big convention one year ago – even just as an observer – made me sick to my stomach. Yet here we are now, several local tournaments and one Las Vegas Open later, and I cannot wait to go to all the big tournaments this coming... Continue Reading →
WFRP Core Book Review- Rogue Class of Careers
Today we're here to discuss the unscrupulous Careers of the Rogue Class. Bawds to Bandits, Grave Robbers to Charlatans. If you wan to play a character with dubious morals or unique skills, a Rogue might be for you! Bawd Not a bard, a bawd. (Halfling, High Elf, Human) Another Career that I had never heard... Continue Reading →
WFRP 4th Core Book- Riverfolk Class of Careers
Where There's a River, There's a Way The Empire is known for its waterways, massive rivers like the Reik and the Talabec that bisect the nation into many pieces. Rivers are perfect as natural borders between the provinces as well as ways to travel the breadth of the Old World. Where there’s travel, there are... Continue Reading →