Imperium Maledictum- Impressions after Playing

No, you need to cut the red wire! Welcome back to the grim darkness of the 41st millennium in Imperium Maledictum! We got to play a game with our highest tier Patrons and it was a blast! To hear my thoughts on my first read of the book, check out the blog post here. Today's... Continue Reading →

WFRP Core Book Skills Part 2

Welcome back to our deep-dive into the Skills of Warhammer Fantasy Roleplay! Last post, I went over the first half of the Skills, starting with Basic. Today I'll look at the rest of the Basic and all of the Advanced Skills. I like to focus on how each Skill can inform roleplay and characterization of... Continue Reading →

WFRP 4th Core Book- Skills

How We Do What We Do After Careers, Skills and Talents are the next chapter. For this entry though, I'm going to focus on the Skills half (and half of those, to be precice), as this chapter is beefy! To start, let's discuss just what Skills are, and why they're arguably the most important thing... Continue Reading →

Imperium Maledictum Core Book Review

Cubicle 7 has released a new game, but it has the DNA of mighty predecessors that has me very excited for this line. Imperium Maledictum is the new 40K RPG, but to me it's really Dark Heresy 3rd Edition- and I think that's a good thing. Imperium Maledictum takes my favorite parts of WFRP 4th... Continue Reading →

WFRP 4th Core Book Peasant Class

Peasants might not be the most exciting Class of Careers in WFRP, but to me it's really what Warhammer Fantasy Roleplay is all about. Playing 'grubs in the mud,' as Tim described it, that stand against the machinations of Chaos and other horrors of the Old World is the epitome of Warhammer. Today's entry is... Continue Reading →

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