How We Do What We Do After Careers, Skills and Talents are the next chapter. For this entry though, I'm going to focus on the Skills half (and half of those, to be precice), as this chapter is beefy! To start, let's discuss just what Skills are, and why they're arguably the most important thing... Continue Reading →
Imperium Maledictum Core Book Review
Cubicle 7 has released a new game, but it has the DNA of mighty predecessors that has me very excited for this line. Imperium Maledictum is the new 40K RPG, but to me it's really Dark Heresy 3rd Edition- and I think that's a good thing. Imperium Maledictum takes my favorite parts of WFRP 4th... Continue Reading →
WFRP 4th Core Book: Warrior Class of Careers
A roleplaying game has combat, at least a fantasy one does, so you'll probably want someone in your party that knows how to swing a sword. While not every Career in WFRP is good at combat, that's what this Class of Careers are for- the Warriors! From basic fighters to Old World classics like the... Continue Reading →
WFRP Core Book Review- Rogue Class of Careers
Today we're here to discuss the unscrupulous Careers of the Rogue Class. Bawds to Bandits, Grave Robbers to Charlatans. If you wan to play a character with dubious morals or unique skills, a Rogue might be for you! Bawd Not a bard, a bawd. Â (Halfling, High Elf, Human) Another Career that I had never heard... Continue Reading →
WFRP 4th Core Book- Riverfolk Class of Careers
Where There's a River, There's a Way The Empire is known for its waterways, massive rivers like the Reik and the Talabec that bisect the nation into many pieces. Rivers are perfect as natural borders between the provinces as well as ways to travel the breadth of the Old World. Where there’s travel, there are... Continue Reading →
WFRP 4th Core Book- Ranger Class Careers
The Ranger Class is full of Careers that are more at home in the great outdoors. They range the wide Empire for work, either selling wares, finding people, or making deliveries. Rangers feature a great mix of social and combat Skills and Talents, and will add a lot to any party. They're also a great... Continue Reading →
WFRP 4th Core Book Peasant Class
Peasants might not be the most exciting Class of Careers in WFRP, but to me it's really what Warhammer Fantasy Roleplay is all about. Playing 'grubs in the mud,' as Tim described it, that stand against the machinations of Chaos and other horrors of the Old World is the epitome of Warhammer. Today's entry is... Continue Reading →
WFRP 4th Core Book- Courtier Class Careers
Fancy-Schmancy Want to be the talk of the town? The belle of the ball? The bees-knees? Then play a character from the Courtier Class and be above the rest of the chaff. Ok, that didn't rhyme, but either way, this Class of 8 Careers has all the fancy people, and those that rub elbows with... Continue Reading →
WFRP Core Rulebook- Burgher Class
Alphabetically, the next Class of Careers are the Burghers. These are people that have to work for a living, usually just scraping by. This work helps them have a decent tier of Status, and some coin in their pocket, but their standard of living can change on a whim if their customers' tastes shift. These... Continue Reading →
WFRP 4th Core Rulebook- Academics Class of Careers
Onto Chapter III- Class and Careers! For this entry I'll discuss a little about advancement in WFRP 4th Edition and then give my thoughts on the eight careers in the Academics Class. Level Up! Looks like someone has some Advances in Stealth (Urban) Gaining and spending experience to make your character better is a foundational,... Continue Reading →