Cubicle 7 has released a new game, but it has the DNA of mighty predecessors that has me very excited for this line. Imperium Maledictum is the new 40K RPG, but to me it's really Dark Heresy 3rd Edition- and I think that's a good thing. Imperium Maledictum takes my favorite parts of WFRP 4th... Continue Reading →
WFRP Core Rulebook- Burgher Class
Alphabetically, the next Class of Careers are the Burghers. These are people that have to work for a living, usually just scraping by. This work helps them have a decent tier of Status, and some coin in their pocket, but their standard of living can change on a whim if their customers' tastes shift. These... Continue Reading →
WFRP 4th Core Rulebook- Academics Class of Careers
Onto Chapter III- Class and Careers! For this entry I'll discuss a little about advancement in WFRP 4th Edition and then give my thoughts on the eight careers in the Academics Class. Level Up! Looks like someone has some Advances in Stealth (Urban) Gaining and spending experience to make your character better is a foundational,... Continue Reading →
WFRP 4th Edition Reviews- Core: Character Creation
When playing a Tabletop RPG, obviously the most important part to you, the player, is your character. The GM gets to play everyone else, but you get to make and be your character. WFRP has a deep character creation system with tons of customization and ways to bring your character to life before you even... Continue Reading →
Warhammer Fantasy Roleplay Core Rulebook Review Part 1- Overview
Welcome to a new series I'm starting today! I'll be going through all of the releases of Cubicle 7's Warhammer Fantasy Roleplay 4th Edition. Starting with the core rulebook just makes sense to me, and as such a huge, dense book, I'll be doing it in a few parts. This first article will serve as... Continue Reading →