The Hold has been lost... First of Many The Ruins of Karaznethil is somewhat of a preview of a later release, Ruins of the Past. This PDF-only release gives us a glimpse of what to expect from the future supplement. "Karaznethil is a location done in very much the style of the locations found in... Continue Reading →
WFRP Book Review- Lustria
Awesome cover by Friend of the Network, Andreas von Cotta-Schønberg Into the Jungle Lustria is a long-awaited sourcebook for a fan-favorite region of the world of Warhammer (called Mallus, for trivia buffs). This book is a premier resource for adventuring in the New World, or for use to add some new dangers to your campaign.... Continue Reading →
WFRP Book Review: Tribes and Tribulations
Ogs! Ogs! Ogs! A nice, imposing cover. Where there's a whip, there's a way! The Orcs and Goblins are ready for a good crumpin'! Trials and Tribulations is the newest supplement for Warhammer Fantasy Roleplaying from Cubicle 7 and focuses on everyone's favorite green-skinned, foul-mouthed fighters of the Warhammer world. If you need some inspiration... Continue Reading →
Imperium Maledictum- Impressions after Playing
No, you need to cut the red wire! Welcome back to the grim darkness of the 41st millennium in Imperium Maledictum! We got to play a game with our highest tier Patrons and it was a blast! To hear my thoughts on my first read of the book, check out the blog post here. Today's... Continue Reading →
WFRP Core Book Skills Part 2
Welcome back to our deep-dive into the Skills of Warhammer Fantasy Roleplay! Last post, I went over the first half of the Skills, starting with Basic. Today I'll look at the rest of the Basic and all of the Advanced Skills. I like to focus on how each Skill can inform roleplay and characterization of... Continue Reading →
WFRP 4th Core Book- Skills
How We Do What We Do After Careers, Skills and Talents are the next chapter. For this entry though, I'm going to focus on the Skills half (and half of those, to be precice), as this chapter is beefy! To start, let's discuss just what Skills are, and why they're arguably the most important thing... Continue Reading →
WFRP 4th Core Book: Warrior Class of Careers
A roleplaying game has combat, at least a fantasy one does, so you'll probably want someone in your party that knows how to swing a sword. While not every Career in WFRP is good at combat, that's what this Class of Careers are for- the Warriors! From basic fighters to Old World classics like the... Continue Reading →
WFRP Core Book Review- Rogue Class of Careers
Today we're here to discuss the unscrupulous Careers of the Rogue Class. Bawds to Bandits, Grave Robbers to Charlatans. If you wan to play a character with dubious morals or unique skills, a Rogue might be for you! Bawd Not a bard, a bawd. Â (Halfling, High Elf, Human) Another Career that I had never heard... Continue Reading →
WFRP 4th Core Book- Riverfolk Class of Careers
Where There's a River, There's a Way The Empire is known for its waterways, massive rivers like the Reik and the Talabec that bisect the nation into many pieces. Rivers are perfect as natural borders between the provinces as well as ways to travel the breadth of the Old World. Where there’s travel, there are... Continue Reading →
WFRP 4th Core Book- Ranger Class Careers
The Ranger Class is full of Careers that are more at home in the great outdoors. They range the wide Empire for work, either selling wares, finding people, or making deliveries. Rangers feature a great mix of social and combat Skills and Talents, and will add a lot to any party. They're also a great... Continue Reading →